Log started: 5/26/02 9:54:04 PM Donachi Business District - Neo Tokyo This is the economic heart of Neo Tokyo and a great deal of the world. It is within these few square kilometers that corporate empires rise and fall, deals determining the fate of the world's commerical enterprises are made, and where the greatest commercial structure ever created dwarfs everything around it, the Stratoscraper. This immense building is so tall that aerospace technology had to be applied to maintain the building's atmosphere near the top, while the foundation below bores deep into the planet's crust. Around the base of this building are the smaller, though by no means small themselves, skyscrapers that house the headquarters of countless corporations and globe-spanning enterprises.The city has reached so far into the sky here that special public transports race up and down between suspended platforms that connect many of the buildings. Floating food vendor booths drift to and from specialized airlocks on the side of the buildings, and the lights from various holographic ad signs reflect from the mirrored windows. Ravens Karasawa Tower Light Labs [MH] Obvious exits: South leads to Harbor District - Neo Tokyo. West leads to Fujiwa Art District - Neo Tokyo. $$$+ Battle and Chase $$$+ Message: 22/41 Posted Author Singles Combat Tue May 21 Pollux ------------------------------------------------------------------------------ Rhapsody versus Burner Man. Rhapsody Wins. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/42 Posted Author Heavyweight Singles Tue May 21 Denebola ------------------------------------------------------------------------------ In a stunning display of brutality, Knight Man triumphed over Archer Colossus. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/43 Posted Author Featherweight Tue May 21 Pisces ------------------------------------------------------------------------------ Centaur Man beat Harpoon Hydra in a whiffing match of godlike proportions, followed by a baby seal clubbing. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/44 Posted Author Fencing Single Tue May 21 Procyon ------------------------------------------------------------------------------ Solar Draco vs. Colonel. "FINISH HIM!" Shaking his head, Stellar Raccoon realizes he's in the wrong reality again, and corrects himself, "Point! Colonel victorious!" --8 + Infinity Sideways.-- Stars and Stripes Forever. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/45 Posted Author Battlebot Action Wed May 22 Scorpio ------------------------------------------------------------------------------ Plum beat Rock in a hamsterfest, Gale Sorceror beat Bass thanks to a timely arena hazard. The EFCs can't catch a break. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/46 Posted Author Dodgeball Wed May 22 Denebola ------------------------------------------------------------------------------ In a stunning display of ball-spitting, Shotokan style, and M4d /0ll3y84ll POWAAAAH!, The Cute Fuzzy Doom team of Ether Skunk, Smite Squirrel, and Shinobi Pixie triumped over the equally cutsey Maverick Team of Mitsurei and Sewa with subsitute Morph Moth. A slugfest, to say the least. Now go and feed the poor sore-mouthed squirrel waffles! Waffles I say! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/47 Posted Author Re: Posting For Another Wed May 22 Scorpio ------------------------------------------------------------------------------ Battlebot action. Dr. Light vs. Search Man. Light Wins. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/48 Posted Author Fencing Wed May 22 Scorpio ------------------------------------------------------------------------------ Duelist Mummy (Pallbearer) defeats Avenger Draconian $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/49 Posted Author Fencing Matchup Wed May 22 Denebola ------------------------------------------------------------------------------ Sword Man triumphed over Kain. Not a good start for the Striders. Good show Sword. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/50 Posted Author Team Combat Wed May 22 Scorpio ------------------------------------------------------------------------------ Jedi Knight Colonel and Archer beat Metal and Flash. Hoo-hah. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/51 Posted Author Re: Battlebots Thu May 23 Scorpio ------------------------------------------------------------------------------ Another Hazard Fatality - Barrage Raptor beats Thunder Triceratops in Battlebot action. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/52 Posted Author Singles Combat Thu May 23 Rigel ------------------------------------------------------------------------------ Magic Man vs. Arafina Arafina takes the win. What magic, folks! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/53 Posted Author Single Combat Thu May 23 Rigel ------------------------------------------------------------------------------ Slash Man vs Ether Skunk. Slash wins with a brutal Jump/Slide combo. Ye-0uch! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/54 Posted Author Singles Combat Thu May 23 Rigel ------------------------------------------------------------------------------ Magna Centipede vs Guts Man Winner by One Heck of A Kick, GUTS MAN! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/55 Posted Author Battlebots Fri May 24 Scorpio ------------------------------------------------------------------------------ Snake Man beat Sinister Scorpion, Dr. Wily beat Auto. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/56 Posted Author Fencing outcome Fri May 24 Uranus ------------------------------------------------------------------------------ Jared Kintane spanks Ring Redwing in fencing, 3-2! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/57 Posted Author Singles Combat Fri May 24 Denebola ------------------------------------------------------------------------------ In a stunning display of team tactics, Richochet, last year's Sharpshooting champion defeated Maverick Hunter, Varia Beetle. And he had clean undies too, mom! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/58 Posted Author Battlebots Fri May 24 Uranus ------------------------------------------------------------------------------ The force was strong with Andromeda's Death Star mk Mini, which defeated Arafina's Greased Lightning. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/59 Posted Author Dodgeball Match Fri May 24 Rigel ------------------------------------------------------------------------------ Astro, Toad, Gyro vs Ten, Redwing, Flare Repliforce Wins with a full sweep! Allstar Ten with a Triple Powered-Knockout, followed up by Ring Redwing! (With Flare taking the 'Most Hammered' Award.) $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/60 Posted Author Dodgeball! Sat May 25 Uranus ------------------------------------------------------------------------------ Overdrive Ostrich, Quick Man, and Agile destroy Chill Penguin, Slash Man, and Dynamo Man. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/61 Posted Author Fencing Results Sat May 25 Taurus ------------------------------------------------------------------------------ Dawn vs Smite Squirrel. Winner through a spectacular leap, Smite Squirrel! $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/62 Posted Author Fencing Sat May 25 Procyon ------------------------------------------------------------------------------ Magic Man beat Fencer Naiad. --8 + Infinity Sideways.-- Stars and Stripes Forever. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/63 Posted Author Dodgeball! Sat May 25 Uranus ------------------------------------------------------------------------------ Colonel, Spiral Pegasus, and Bastion defeat Fusion Phoenix, Rhapsody, and Red Tide. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/64 Posted Author Fencing Sun May 26 Uranus ------------------------------------------------------------------------------ Rhapsody defeats Agile in a shutout. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/65 Posted Author Team Combat Sun May 26 Aldebaran ------------------------------------------------------------------------------ After about four or five hours of fighting, Bass and Guts Man were defeated by Dawn, Rock, and Fugue's team. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/66 Posted Author Fencing Sun May 26 Scorpio ------------------------------------------------------------------------------ Mizu over Tomahawk Man in a short match. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/67 Posted Author Heavyweight Sun May 26 Procyon ------------------------------------------------------------------------------ Neon Tiger defeated Blues. --8 + Infinity Sideways.-- Stars and Stripes Forever. $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/68 Posted Author Bracket updates Sun May 26 Uranus ------------------------------------------------------------------------------ Current match status as of the time this is posted. Featherweight combat Seismic Earthworm beats Javelin Whitetail Search Man beats Hailstorm Couatl Barrage Raptor beats Avenger Draconian Centaur Man beats Harpoon Hydra Bombast Glyptodon vs. Tomahawk Man: undone Arafina beats Magic Man Slash Man beats Ether Skunk Sai: bye Lightweight combat Rollcage Pillbug beats Firestorm Phoenix Dynamo: bye Rhapsody beats Burner Man Accelerator Allosaur vs. Dynamo Man: undone Thunder Triceratops beats Silver Mane Clown Man vs. Spiral Pegasus: undone Dawn beats Andromeda Sword Man beats Metal Man Ricochet beats Varia Beetle Heavyweight combat Artillery Chasmosaurus vs. Elec Man: undone Bastion beats Sigma Knight Man beats Archer Colossus Agile vs. Byte: undone Neon Tiger beats Blues Guts Man beats Magna Centipede Team combat Colonel, Archer Colossus, and Bastion beat Search Man, Metal Man, and Flash Man Rock, Fugue, and Dawn beat Guts Man, Bass, and Ballade Elias Kiritsu, Gale Sorcerer, and Quickdraw vs. Agile, Overdrive Ostrich, and Quick Man: undone Sword Man, Enker, and Centaur Man vs. Thunder Triceratops, Firestorm Phoenix, and Byte: undone $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/69 Posted Author Bracket updates (2) Sun May 26 Uranus ------------------------------------------------------------------------------ Dodgeball Overdrive Ostrich beats Dynamo Man Ether Skunk beats Mitsurei Colonel beats Red Tide Flare Feline beats Astro Man Broadcast Ocelot vs. Metal Man: undone Elias Kiritsu vs. Varia Beetle: undone Number Man vs. Quell Quetzelcoatlus: undone Bass vs. Quint: undone Battlebots Andromeda beats Arafina Barrage Raptor beats Thunder Triceratops Dr. Wily beats Auto Plum beats Rock Gale Sorcerer beats Bass Dr. Light beats Search Man Number Man vs. Gizmo Glider: undone Kain vs. Rollcage Pillbug: undone Dr. Cossack vs. Job: undone Hailstorm Couatl vs. Wire Sponge: undone $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/70 Posted Author Brackets update (3) Sun May 26 Uranus ------------------------------------------------------------------------------ Fencing Sewa beats Rollcage Pillbug Slash Man beats Javelin Whitetail Matic beats Loki Chance Tanuki beats Fugue Arafina beats Dynamo Colonel beats Solar Draco Mizu beats Tomahawk Man Pallbearer beats Avenger Draconian Dynamo Man beats Silver Mane Jared Kintane beats Ring Redwing Sword Man beats Kain Smite Squirrel beats Dawn Rhapsody beats Agile Magic Man beats Fencer Naiad Sarah Storm: bye Blade Raven vs. Harpoon Hydra: undone Dust Man vs. Shinobi Pixie: undone Proteus Fox vs. Sigma: undone Ether Skunk vs. Gale Sorcerer: undone Job vs. Mac: undone Centaur Man vs. Elias Kiritsu: undone Ice Man vs. Wave Lotus: undone Dr. Light vs. Dr. Wily: undone Snake Man vs. Sinister Scorpion: undone $$$$$$++++++++++++++++++++ $$$+ Battle and Chase $$$+ Message: 22/71 Posted Author Brackets update (final note) Sun May 26 Uranus ------------------------------------------------------------------------------ If any of the above are -wrong-, please @mail me. If it's not updated (still reads undone) and you -have- done your match by the time of this post, also @mail me. If you do your match after this post, don't worry. $$$$$$++++++++++++++++++++ Tartarus - Teleporters City of Rogues it may be, Tartarus doesn't precisely skimp on the technological boons of the twenty-third century. Row upon row of teleport tubes are present here within the giant building, all ready to whisk people away from one destination to the next. The best security money can steal is present here, keeping everything safe and dandy. After all, Tartarus is a city of 'peace', isn't it? Or maybe that's 'harsh justice.' Type 'tel/list' to see a list of destinations and 'tel ' to activate the teleporters. City Rules (READ BEFORE YOU PROCEED) Obvious exits: Out leads to Tartarus - Arena Square. Clown Man appears in a flash of energy. You enter the Tartarus - Arena Square. Tartarus - Arena Square This is the central hub and busiest point of Tartarus at any time of the day, month or year. It's here that everyone has to eventually come through if they want to go someplace. Trying to get home? Have to cut through here to head east. Want to go to another city? The teleporters are housed in this district. While all roads may lead to rome, all destinations in Tartarus lead to the Arena Square, and as such it is a constant bustle of activity in the form of thronging bodies, vehicles and aircraft flying overhead. Something akin to an open air market has even been set up with booths and tables, all in the shadow of the immense structure that makes this city what it is. Towering over the skyline, the huge form of the Sheol Pit itself dominates the area, a constant flow of pedestrian and vehicular traffic coming to and fro, and the loud chorus of the cheers of a great crowd from within rising up. This is one place that never truly sleeps. Obvious exits: North leads to Tartarus - Council Building. East leads to Tartarus - Residential District. South leads to Tartarus - Slums. West leads to Tartarus - Commercial District. Teleporters leads to Tartarus - Teleporters. Arena leads to Tartarus - Arena Lobby. You enter the Tartarus - Arena Lobby. Tartarus - Arena Lobby Welcome to the heart of this city, the very lifeblood that makes Tartarus the central city for combat in the entire world now. Even upon entering through the grand archways and stairwells that lead within, your ears are assaulted by such sounds as the roar of an excited crowd, or the discharge of weaponsfire in a contained and protected environment to keep the audience from being in any sort of danger from stray shots from the combatants. Mixing in with the sound of the crowd and the battling members on the pit grounds is the shouts of people and the ringing of computerized equipment, all centered around taking bets. Gambling is a heavy business in the arena, and bets on who will win the fights that take place are extremely popular. As such entire facilities have been set up to accomodate this. If one is wishing to bet on a fight...this is the place to do it. Arena Rules Ultra Octopus Obvious exits: In leads to Tartarus - Arena - The Sheol Pit. Out leads to Tartarus - Arena Square. You enter the Tartarus - Arena - The Sheol Pit. Tartarus - Arena - The Sheol Pit From outside of the arena, the roar of the crowds was bad enough, but here it can be downright deafening to those not prepared for it upon emerging into the open-air bowl shape of the Sheol Pit's combat area. It isn't just fights that are hosted here, and frequently matches of other sorts take place such as races or other competitions, but overall it's the gladitorial bouts that bring the largest crowds, and it's to this that the arena caters. The pit itself is a marvel of modern technology, great machinery hidden strategically from view both underground and at the side panellings to be let loose at a moment's notice to alter the 'landscape' of where the battles take place within minutes. The arena itself is capable of change it's state to suit almost any sort of terrain battle, from simulating high speed winds and being tall enough to host aerial battles, to changing it's makeup and even the temperature to switch to a freezing tundra or burning desert, to even being able to submerge itself completely in water for aquatic matches, the special shielding protecting the crowd from being flooded. It's this shielding that keeps stray blasts and shrapnel from making it's way up into the bleachers where it could injure the audience. Of course it's invisible, but it's fueled by immense power generators set on the ceiling high above ground-level, constantly thrumming and providing the necessary 'juice' to keep them up and going. The bleachers themselves are a constant flurry of motion, people coming and leaving, cheering and jeering, and vendors going about throwing hot dogs and various other snack foods here and there where they are in demand. Chill Penguin [M] Morph Moth [Morph Moth] [Normal] [M] Battling Cage #2 Pit 2 Battling Cage Winners List Fighting Pit Obvious exits: Out leads to Tartarus - Arena Lobby. Done. You will now hear messages on channel . Dynamo arrives from the Tartarus - Arena Lobby. Dynamo has arrived. From Fighting Pit, Sword Man casually bats it aside with his sword, the blazing blade miraculously not detonating the grenade immediately upon contact. But Sword's not concerned with luck at this moment. He's focused uttering on the fight. Now that he's had enough of being on the defensive, time to press his true offense. "Yes...indeed." Quickly, he drives in, trying to get under the gun, so to speak. Once he gets close enough, he swings, this time meaning to smash his blade right across the Maverick's face. You play with fire, little Miss Gunfire.... Gizmo Glider arrives from the Tartarus - Arena Lobby. Gizmo Glider has arrived. From Fighting Pit, Thunder Triceratops gets slugged in the side of the head, howling with pain as the flames burn the blade into her armor. The maverick mistress of many munitions goes down in a literal blaze of glory. Flat on her side. Ow. And right to the head too. Looks like he's all yours Firestorm. Ice Man has arrived. [OOC] Ice Man returns from OOCness. Ice Man enters the Tartarus - Arena Lobby. Ice Man has left. Dynamo appears in the arena, looking confident and smug. Ahh, relaxation. From Fighting Pit, Sword Man sighs....his flames already dissapating as the fuel starts to burn out. He stares as the fallen Maverick Dino. He bows at her and prepares himself for the next opponent.... From Fighting Pit, Firestorm Phoenix frowns as his partner goes down before the first opponent is even finished off, this does not bode well for them. But never the less, Firestorm steps into the arena. Setting his talonned feet into the ground crimson wings spread wide and begin to flap forward, quickly turning into nothing but a blur as a powerful gust of wind kicks up from the effort. Search Man has arrived. [OOC] Search Man returns from OOCness. Search Man enters the Tartarus - Arena Lobby. Search Man has left. Chill Penguin has left. Medical Support - Skull Fortress Between such resident medics as Dust Man and Junk Man, this room is as much a scrap heap as a medical facility, and as much a warzone as a scrap heap. Towards the front are three fully equipped repair tables and an automatic repair chamber, and the room is ringed by cabinets and storage units, if you can get to them through the piles of defunct drones and spare parts. The latest generation of Master medical assistant drones has been specially designed for this environment, with a radar positioning system and an additional pair of drill arms. One wall features three giant diagnostics displays. These can be used to call up known information on both friends and foes. Synth [Armored] [Unarmored] [RM] Cold Man's Chamber Dynamo Man's Charger The Dust Heap Repair Chamber Obvious exits: Hydraulic Doors leads to Vehicle Docking - Skull Fortress. Reinforced Doors leads to Teleporters - Skull Fortress. North leads to Lift Landing - Skull Fortress. You enter the Teleporters - Skull Fortress. Teleporters - Skull Fortress Tradition demands that the teleporter room be a row of open capsules, some linked to specific cities, others with programmable coordinants. These ones are pink, lit by rows of pulsing red lights. A square teleportation field in the middle of the room is provided for those Masters too large to fit into the standard capsules. Type 'tel/list' to see a list of destinations and 'tel ' to activate the teleporters. Obvious exits: Reinforced Doors leads to Medical Support - Skull Fortress. Blast Doors leads to Gathering Room - Skull Fortress. East leads to Lift Landing - Skull Fortress. Clown Man disappears in a flash of energy. Teleportation Area--Neo Tokyo Rows of tall teleportation capsules line the walls, each clearly labeled with a detination. A few are labeled 'Custom Location' instead of with a city name. Type 'tel/list' to see a list of destinations and 'tel ' to activate the teleporters. Metal Man [Armor] [RM] Obvious exits: East leads to Nogaki Commercial District - Neo Tokyo. Clown Man appears in a flash of energy. Teleportation Area--Neo Tokyo Rows of tall teleportation capsules line the walls, each clearly labeled with a detination. A few are labeled 'Custom Location' instead of with a city name. Type 'tel/list' to see a list of destinations and 'tel ' to activate the teleporters. Metal Man [Armor] [RM] Obvious exits: East leads to Nogaki Commercial District - Neo Tokyo. Clown Man(#142POXaeAC) From you can see, you can see it's a Clown Bot...dressed casually, like in a white shirt, with a Jeans Jacket and Jeans. This Clown Bot is also wearing a hat, in a attempt to cover the face, in case he's spotted. With the hat on, he's looks like your typical Clown Bot...but as you look away from him, that seems evil. But that's just your imagination. Or is it? Clown Man just look at you. Woo HA! ^_^ $$$+ Description List $$$+ Your multidescer holds the following descriptions: civilian eldon_hunter master mc_clown mountie pokemon_trainer tuxedo_clown $$$$$$++++++++++++++++++++ [OOC] Metal Man says, "Which way oh clowny one?" Clown Man transforms into Master Your desc has been changed to 'Master'. [OOC] Clown Man says, "To where Light Labs is." Teleportation Area--Neo Tokyo Rows of tall teleportation capsules line the walls, each clearly labeled with a detination. A few are labeled 'Custom Location' instead of with a city name. Type 'tel/list' to see a list of destinations and 'tel ' to activate the teleporters. Metal Man [Armor] [RM] Obvious exits: East leads to Nogaki Commercial District - Neo Tokyo. [OOC] Metal Man says, "lead the way" Metal Man begins following you. [OOC] Clown Man says, "Or just @follow Clown." You enter the Nogaki Commercial District - Neo Tokyo. Nogaki Commercial District - Neo Tokyo Although this part of the city is the largest and busiest at any given time, the lack of any real streets gives the impression of being quiet. Due to the sheer enormity of Neo Tokyo's population and consumer demands, the city's planners decided to build not only out, but up... and down. The Nogaki commercial district extends for miles in all directions, with public lifts capable of transporting thousands of people per second. On this level are the mostly normal, everday businesses such as grocery stores, mega-department stores, and everything in between. The eastern hemisphere's largest McDonald's takes up a large portion of space here, having served over 11 times 10 to the 20th power burgers since its company's creation back in the 20th Century. Alpha [Human] [MH] Rock [Mega Man] [Casual] [MH] Stealth Nekojin [Casual] [MH] Arafina [Normal] [MH] Bowie [Unarmored] [Casual] [MH] Sonata [Unarmored] [Unarmored] [MH] Kalinka [Formal] [MH] Ether Skunk [Armor] [MH] Namura General Hospital Pets 4 U Obvious exits: Northeast leads to Tetsuo's Hibachi Grill and Karoake Bar. West leads to Teleportation Area--Neo Tokyo. Public Lift Up leads to Nogaki Commerical District Level 2 - Neo Tokyo. Public Lift Down leads to Nogaki Commerical District Sublevel 1 - Neo Tokyo. North leads to Fujiwa Art District - Neo Tokyo. East leads to Harbor District - Neo Tokyo. South leads to Residential District - Neo Tokyo. Metal Man arrives from the Teleportation Area--Neo Tokyo. Metal Man has arrived. You enter the Fujiwa Art District - Neo Tokyo. Fujiwa Art District - Neo Tokyo The art forms that used to be famous around the world are just as alive and as prosperous as the rest of this rebuilt megalopolis. With everything from holographic art galleries to Noh theatre to the famous Tokyo Opera, visitors and citizens alike frequent this area to 'enrich' themselves. There are also some of the most expensive restaurants in the world here, including Yoshiwara's, which claims to be the only restaurant in the world to have never touched the ground, as it floats around the district on an anti-gravity field. And of course, there are also less-reputable clubs that crouch in the safety of being an 'art form.' Day or night, this part of the city never sleeps. Shores of Paradise Coffee Co. Obvious exits: East leads to Donachi Business District - Neo Tokyo. South leads to Nogaki Commercial District - Neo Tokyo. Metal Man arrives from the Nogaki Commercial District - Neo Tokyo. Metal Man has arrived. You enter the Donachi Business District - Neo Tokyo. Donachi Business District - Neo Tokyo This is the economic heart of Neo Tokyo and a great deal of the world. It is within these few square kilometers that corporate empires rise and fall, deals determining the fate of the world's commerical enterprises are made, and where the greatest commercial structure ever created dwarfs everything around it, the Stratoscraper. This immense building is so tall that aerospace technology had to be applied to maintain the building's atmosphere near the top, while the foundation below bores deep into the planet's crust. Around the base of this building are the smaller, though by no means small themselves, skyscrapers that house the headquarters of countless corporations and globe-spanning enterprises.The city has reached so far into the sky here that special public transports race up and down between suspended platforms that connect many of the buildings. Floating food vendor booths drift to and from specialized airlocks on the side of the buildings, and the lights from various holographic ad signs reflect from the mirrored windows. Dr. Thomas Light [Normal] [MH] Dawn [Schoolgirl] [MH] Seismic Earthworm [MH] Shyster [Murphy] [M] Shield Draconian [Dragoon] [Armor] [M] Bastion [Armored] [MH] Ravens Karasawa Tower Light Labs [MH] Obvious exits: South leads to Harbor District - Neo Tokyo. West leads to Fujiwa Art District - Neo Tokyo. Metal Man arrives from the Fujiwa Art District - Neo Tokyo. Metal Man has arrived. Boredom. The bane of all evil villians as it tends to saturate their diabolical minds to the point where they can no longer sit still. And this particular one is marinating in it. To anyone who knows Ruby, it was only a matter of time before the girl inevitabely cracked from the lack of opportunity to flex her combat prowess on true opponents. Not many in her own faction have proven to be a worthy challenge to her skills even if the maverick was interested in battling her family. So what is Ruby's solution to her epidemic? None other than Light Labs. Oh, she may be punished by for her disobedience, but it's far more desirable than sitting idly while such an excellent tactical opportunity waits for her to grasp. With everyone immersed in the Battle and Chase games, there are likely to be few defenders on the Hunter's home front. Killing two birds with one stone, Ruby will disperse her boredom and strike a blow for the Maverick Empire at once. A faint chuckle escapes her lips as the girl draws close to her target. Most would probably consider this a suicide mission -- going into enemy terriorty on her own. It figures that none had the courage to assist her in such an endeavor. But danger excites Ruby, the thrill of the fight her primary desire in life. Not that is is her fault. She was built this way. Now the world gets to deal with her bloodthirsty persona as the price of their indifference to her suffering and the pain they brought upon her. Every fight is a chance to pay that back. Ruby narrows her eyes as a bright flame sparks to life behind her gaze. The Hunters will feel her wrath this night. The darkness of night covering her descent, the maverick girl plumets down through the sky until her heavily armored feet clank softly onto the sidewalk opposite of the Labs. Ruby's smirk widens and she begins to survey the land for a target -- something to get their attention. Karasawa Tower Karasawa Tower seems to be somewhat dwarfed by all the other skyscrapers around it since it's "only" two-hundred stories tall, but yet, it still looks elegant and powerful. The skyscraper is pure onyx blank and very reflective, shaped like an ornate and almost alien-looking blade, sharp, but fluid and with only a few actual angles. It's mainly notable for housing the headquarters of the megacorp Mikage International. Metal Man has arrived. Lobby - Karasawa Tower The huge lobby and lower area of the Karasawa Tower takes up at least four stories, filled with various shops, artwork, escalators, everything else one would expect to find in a modern skyscraper's lobby. A definite polished onyx theme is here in the building's exterior, a criss-cross spiderweb of black beams extending from all angles from the floor to the ceiling. A long reception and help desk is only a mere ten meters from the revolving doors that take one back to the street, with a couple of pretty Japanese girls ready to answer any of your questions. To the sides of the lobby are banks of state-of-the-art gravtube elevators, prepped to take businessmen and women alike up the two-hundred stories of the tower to wherever they need to go. Obvious exits: Elevator leads to GravTube Elevator - Karasawa Tower. Revolving Doors leads to Donachi Business District - Neo Tokyo. Metal Man has arrived. Metal Man stops following you. Metal Man enters the GravTube Elevator - Karasawa Tower. Metal Man has left. You enter the GravTube Elevator - Karasawa Tower. GravTube Elevator - Karasawa Tower Twenty GravTubes run up the perimeter of the Karasawa Tower, each able to hold about five people and levitate upwards or downwards with artificial gravity, with a top speed of about 40 MPH. Even with this impressive technology, the elevators are still usually packed to the brim with shoppers, businessmen, and apartment owners. A small keypad mounted on the tube's wall on each floor allows users to punch in the number of the floor that they need to get to. Metal Man [Armor] [RM] Winters Industries <124> Obvious exits: Rooftop leads to Rooftop - Karasawa Tower. Startouch Grille <200> leads to Startouch Grille - Karasawa Tower. Mikage Intl. Offices <198> leads to Mikage Intl. Offices - Karasawa Tower. Business Offices <100> leads to Business Offices - Karasawa Tower. Apartments <50> leads to Apartments - Karasawa Tower. Lobby <1> leads to Lobby - Karasawa Tower. Metal Man enters the Rooftop - Karasawa Tower. Metal Man has left. You enter the Rooftop - Karasawa Tower. Rooftop - Karasawa Tower Windy, cold, and hard to breath. That's that the rooftop of the Karasawa Tower is like, and it's one of the smaller skyscrapers in the business district. Three helipads dominate most of the space on the roof, owned by two of the biggest businesses in the building. One of helicopters on the helipads has a proud Mikage Intl. logo on it, while the other belongs to some other huge megacorp. The third helicopter, however, is somewhat odd and menacing, something you'd see in a military installation, not a corporate rooftop, but it's probably harmless. Metal Man [Armor] [RM] Fusion Phoenix [Racing] [RF] Search Man [Normal] [RM] Olympic Stands Olympic Dodgeball Arena 1 TalonZX98 Jetchopper [C] Rolls-Royce Deluxe Hoverlimo [C] Honda Hovercycle [C] Ride Armor Recharge Chamber Jared's Garage Obvious exits: Up leads to Sky Above Japan. Elevator leads to GravTube Elevator - Karasawa Tower. From Olympic Dodgeball Arena 1, Uranus goes home. [Radio: (A) Masters-Main] Ice Man transmits, "Ahhhh, NUTS!" [Radio: (A) Masters-Main] Synth transmits, "What happened, Ice?" [Radio: (A) Masters-Main] Ice Man transmits, "My fencing match, that's what." Ring Redwing arrives from the GravTube Elevator - Karasawa Tower. Ring Redwing has arrived. [Radio: (A) Masters-Main] Ice Man mutters something about "3-0" into his radio. [Radio: (A) Masters-Main] Synth transmits, "...it sounds like that mechanic is up to his old trick again." [Radio: (B) Masters-Secure] Synth transmits, "Sounds like something might be going on - I've got a report of shots fired, probably by Light Labs." [Radio: (B) Masters-Secure] Clown Man transmits, "We know. I can it hear it from the rooftop of the Karasawa Tower. Geez, they're LOUD." [Radio: (B) Masters-Secure] Synth transmits, "Whats going on out there, Clown?" [Radio: (B) Masters-Secure] Secure Search Man transmits, "Any clues on what... We may be near the area but we're not going to investigate got a match soon." [Radio: (B) Masters-Secure] Synth transmits, "Who is foolish enough to attack LIGHT LABS. Its right near one of the event areas." [Radio: (B) Masters-Secure] Clown Man transmits, "I said we could hear it... but we can't see anything. And I don't think we should get involved. Dunno about you, but the Hunters could use this as a infaction of the rules." [Radio: (B) Masters-Secure] Secure Search Man transmits, "No idea there Synth, I don't even think the Mavericks would... Correct there, unless they wanted to be kicked out of the games. Probably some unaffiliated crooks causing chaos."" [Radio: (B) Masters-Secure] Clown Man transmits, "...Or some Maverick idiot who thinks it's nice to be cute next to a freakin' B&C Arena." [Radio: (A) Masters-Main] Synth transmits, "I'm willing to bet the latter - if its not one of our boys, no need to go to secure." [Radio: (A) Masters-Main] Search Man transmits, "Well whoever it is their causing enough ruckuss that the match is being delayed... Always another time to play but this is crazy." Search Man has disconnected. Broadcast Ocelot arrives from the GravTube Elevator - Karasawa Tower. Broadcast Ocelot has arrived. Gyro Man arrives from the GravTube Elevator - Karasawa Tower. Gyro Man has arrived. Marine Massetognathus arrives from the GravTube Elevator - Karasawa Tower. Marine Massetognathus has arrived. [OOC] Metal Man grins. [OOC] Marine Massetognathus waves [OOC] Gyro Man says, "Who's proctor?" [OOC] Metal Man says, "One sec for a glass of water and the washroom >.>" [Radio: (A) Masters-Main] Dr. Wily transmits, "Astro Man!"